Now you can place the item in levelED where you want. Then edit the set: choose a unique SetName, and add the Item to the set (it uses the Screen Name you filled in in the Item Resource). If you're happy with this it's time to add it to the item set (every item needs to be in its own set).Īs before, choose and duplicate an existing set (use the tickbox). Now, you can edit what you want: visualization (= icon), Item Type, Properties, etc.įor Screen Name just fill in the name you want in the Custom field, it will override the Localized String. Select the tickbox 'Show Default Resources' and choose an item.ĭeselect the tickbox 'Show Default Resources' and you'll only see your custom item resource. It's definitely possible to make custom items.įirst, go to Settings -> Map Resources and select Item Resources. Am I missing something or is there no way to modify items in the editor? If not, why the hell do they have the drop-down menus to spend HOURS making quest gear only to discover those hours were absolutely wasted? This has broken it so bad for me I haven't even attempted messing around with the quest aspect since the idea I had relied heavily on the cool quest items I wanted to implement. All though options are displayed to change appearance, what slot it goes to, adding stats, etc., hell even change the rarity and value of the item, when you save and go to test them out. All it seems to let you do is choose from the list of their crappy vanilla items. Infact, everything has worked for me in adjusting perameters except items. Modifying particulars with structures like having monster spawns on them or not was obvious to accomplish. Making terrain and placing structures speaks for itself. I have been playing around with the editor and I'm impressed with how user-friendly it is.
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